Inside the IPA

Draw a Stickman: EPIC 2

Hitcents.com, Inc.com.hitcents.drawastickmanepic2free

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Latest analyzed IPAv1.5.7
Build 69Record 8603883542023-10-02

A newer version is recorded: v1.6.10. Its file inventory is not available yet. This report automatically uses the newest build with an inventory.

Uncompressed files0.0 BSum of recorded file sizes
Recorded IPA size145.0 MBSelected build · archive size
Files inventoried8137 file categories
Embedded libraries5Frameworks & dynamic libraries

Package footprint

What takes up space?

Uncompressed

File sizes not recorded

The recorded paths are available below. Storage charts will appear when file sizes are available.

Bundle structure

Space by folder

Top level
App root0.0 B
9 files0.0% of measured size
Data/0.0 B
114 files0.0% of measured size
Frameworks/0.0 B
677 files0.0% of measured size
LaunchScreen-iPad.storyboardc/0.0 B
3 files0.0% of measured size
Other folders0.0 B
10 files0.0% of measured size

Folders inside the app bundle, plus archive level files. “App root” groups files directly inside the .app.

Explore the package

File explorer

Find the heavy files, inspect paths, or filter by what they contain.

File / pathCategorySizeShare
com.apple.FixedZipMetadata.binMETA-INF/com.apple.FixedZipMetadata.bin
META-INF/com.apple.FixedZipMetadata.bin
Other files0.0 BNot available
com.apple.ZipMetadata.plistMETA-INF/com.apple.ZipMetadata.plist
META-INF/com.apple.ZipMetadata.plist
Configuration0.0 BNot available
AppIcon60x60@2x.pngPayload/EPIC2.app/AppIcon60x60@2x.png
AppIcon60x60@2x.png
Images & resources0.0 BNot available
AppIcon76x76@2x~ipad.pngPayload/EPIC2.app/AppIcon76x76@2x~ipad.png
AppIcon76x76@2x~ipad.png
Images & resources0.0 BNot available
Assets.carPayload/EPIC2.app/Assets.car
Assets.car
Images & resources0.0 BNot available
EditorToUnityLinkerData.jsonPayload/EPIC2.app/Data/Managed/EditorToUnityLinkerData.json
Data/Managed/EditorToUnityLinkerData.json
Game data & bundles0.0 BNot available
global-metadata.datPayload/EPIC2.app/Data/Managed/Metadata/global-metadata.dat
Data/Managed/Metadata/global-metadata.dat
Game data & bundles0.0 BNot available
MethodsToPreserve.xmlPayload/EPIC2.app/Data/Managed/MethodsToPreserve.xml
Data/Managed/MethodsToPreserve.xml
Game data & bundles0.0 BNot available
System.Data.dll-resources.datPayload/EPIC2.app/Data/Managed/Resources/System.Data.dll-resources.dat
Data/Managed/Resources/System.Data.dll-resources.dat
Game data & bundles0.0 BNot available
mscorlib.dll-resources.datPayload/EPIC2.app/Data/Managed/Resources/mscorlib.dll-resources.dat
Data/Managed/Resources/mscorlib.dll-resources.dat
Game data & bundles0.0 BNot available
SerializedTypes.xmlPayload/EPIC2.app/Data/Managed/SerializedTypes.xml
Data/Managed/SerializedTypes.xml
Game data & bundles0.0 BNot available
TypesInScenes.xmlPayload/EPIC2.app/Data/Managed/TypesInScenes.xml
Data/Managed/TypesInScenes.xml
Game data & bundles0.0 BNot available
UnityLinkerToEditorData.jsonPayload/EPIC2.app/Data/Managed/UnityLinkerToEditorData.json
Data/Managed/UnityLinkerToEditorData.json
Game data & bundles0.0 BNot available
machine.configPayload/EPIC2.app/Data/Managed/mono/4.0/machine.config
Data/Managed/mono/4.0/machine.config
Game data & bundles0.0 BNot available
response.rspPayload/EPIC2.app/Data/Managed/response.rsp
Data/Managed/response.rsp
Game data & bundles0.0 BNot available
UnityServicesProjectConfiguration.jsonPayload/EPIC2.app/Data/Raw/UnityServicesProjectConfiguration.json
Data/Raw/UnityServicesProjectConfiguration.json
Game data & bundles0.0 BNot available
unity_builtin_extraPayload/EPIC2.app/Data/Resources/unity_builtin_extra
Data/Resources/unity_builtin_extra
Game data & bundles0.0 BNot available
RuntimeInitializeOnLoads.jsonPayload/EPIC2.app/Data/RuntimeInitializeOnLoads.json
Data/RuntimeInitializeOnLoads.json
Game data & bundles0.0 BNot available
ScriptingAssemblies.jsonPayload/EPIC2.app/Data/ScriptingAssemblies.json
Data/ScriptingAssemblies.json
Game data & bundles0.0 BNot available
boot.configPayload/EPIC2.app/Data/boot.config
Data/boot.config
Game data & bundles0.0 BNot available

Native binary explorer

Every binary. Every architecture.

Inspect signed entitlements and permissions, load commands, memory layout, dependencies, symbols and runtime evidence for each slice.

Native analysis has not been recorded for this build

New package processing stores complete reports for each binary and architecture here. Existing header only records are not presented as full binary analysis.

Under the hood

Frameworks & engines

Embedded code and runtime evidence from this build, not other releases.

5 embedded libraries
UnityRuntime markers in package paths
Data/Managed/Metadata/global-metadata.datData/globalgamemanagersFrameworks/UnityFramework.framework/Info.plist

Path based identification, not a verified engine version.

FBSDKCoreKit

0.0 B

Framework

FBSDKGamingServicesKit

0.0 B

Framework

FBSDKLoginKit

0.0 B

Framework

FBSDKShareKit

0.0 B

Framework

UnityFramework

0.0 B

Framework

Framework sizes include their recorded resources, not just the executable. Library presence does not prove active use. A “+” indicates some constituent sizes are missing.

Recorded signals

Package details

Only the analyzed build

Privacy & permissions

Not recorded

No parsed privacy manifest or Info.plist signals available for this build. This is not a statement about tracking behavior.

Static observations

0 recorded

No observations recorded for this build. Missing findings are not a security assessment.

Analysis record
Method
Stored static package extraction and inventory; not a live security test.
Coverage
Only the selected build is represented. Missing data means not analyzed, not safe. Scanner identity and scan time are unavailable for sources that did not record them.
Known version identifiers
27 (24 with metadata)

Browse version history on the app page →