Moonshatter App Icon

Moonshatter

Games • 泽标 胡
4+ v1.0.0 Recorded price: Free App Store →
IPA Analysis
Technical Specs
Bundle ID io.zec.overchord
Version 1.0.0
App Store Size 43.75 MB
Minimum iOS 15.0
Devices iPhone, iPad, iPod touch
Catalog release date 2026-11-02
Latest recorded version date 2026-11-03
Features & Support
Game Center
Advisory 4+
Infrequent/Mild Contests
Languages (13)
EN, FR, DE, ID, JA, KO, PT, RU, ZH, ES, TH, ZH, VI
Top In App Purchases
No In App Purchases Listed

Preview

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Description

Moonshatter is a drop-and-merge game that takes away the one thing you expect: automatic merging. When two balls of the same tier touch, they don't combine. They ring — and a glowing chord locks between them. The chord stays. So does the ball. Your cup keeps filling. Every chord you hoard raises the multiplier. Every ball you drop pushes the pile closer to the overflow line. Detonate now and bank a safe score, or hold for one more chord and risk the whole run. That single decision is the game. DETONATE One tap collapses every chord at once. The board resolves in slow motion, merges cascade, and the aftershock window keeps the chain alive — any new same-tier contact in the next 0.6 seconds fires again, one step up the scale each wave. Shockwaves shatter the meteors crowding your cup. OVERDRIVE Hold to eight chords and the detonation goes full-screen: every meteor on the board breaks at once, and the multiplier takes an extra step. The resonance gauge caps at ten, so there is a real ceiling to greed — and finding your own number is the whole skill curve. THREE MODES • Moonhunt — a moon grows at the bottom of the cup. Form chords next to it and detonate to crack it; an eight-chord OVERDRIVE hits from anywhere. Shatter one and a bigger one rises. • Startide — no timer, no ceiling. Just you and the overflow line. • Daily Blitz — the same seed for every player on Earth, so the same balls fall in the same order, in a fixed 150 seconds with faster meteors. A different rule variant each day: Narrow Cup, Meteor Shower, High Pressure and more. Reach OVERDRIVE and pick one of three buffs. SINGULARITY Bring two top-tier cores together and they annihilate into a singularity. It hangs where it was born and collapses on your next detonation, swallowing the meteors and loose balls around it. DETERMINISTIC TO THE TICK Fixed 120 Hz physics and seeded randomness mean a run is fully described by your inputs. Replays are a few kilobytes and reproduce the board exactly. • Ghost board — your personal best replayed as a translucent board behind the glass. Not a score line: the actual balls. You can see that past-you already had seven chords while you sit on four. • Timing coach — after a run, the game names your most expensive detonation and what holding for more chords would have been worth. • Honest results — the results screen shows the points you left in your pocket, and how many chords you were short of OVERDRIVE. LEADERBOARDS Optional global boards for all three modes. You appear under your Game Center nickname, or a random codename if you are not signed in. You can leave at any time, which deletes your scores from the server. MOONDUST, ITEMS AND COSMETICS Moondust is earned by playing — shattering moons, the daily run, new personal bests, milestones — and can also be bought as an in-app purchase. It buys three optional in-run items for Moonhunt and Startide: Ebb (one more go after the cup overflows), Singularity Capsule (swap the ball in hand for a singularity) and Starquake (tilt and shake your phone to jostle the cup). It also buys cosmetics: moon skins, a core set and instrument packs. Items cannot be used in Daily Blitz, and scores made with items are marked on the leaderboard. There are no loot boxes and no random rewards: every price shows exactly what you get.

Technical Analysis

Package Overview Basic metadata
Bundle ID io.zec.overchord
Current Version 1.0.0
Minimum iOS 15.0
Package Size App Store Size
Package Metadata 0 / 0 version records
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Developer Information

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