Current Draw App Icon

Current Draw

Games • UPLATE GARAGE
4+ v4.0 Recorded price: Free App Store →
IPA Analysis
Technical Specs
Bundle ID UpLateGarage.MiniCircuits
Version 4.0
App Store Size 4.06 MB
Minimum iOS 17.0
Devices iPhone, iPad, iPod touch
Catalog release date 2026-09-01
Latest recorded version date 2026-10-30
Features & Support
Game Center
Advisory 4+
Languages (1)
EN
Top In App Purchases
No In App Purchases Listed

Preview

Current Draw screenshot 1 Current Draw screenshot 2 Current Draw screenshot 3 Current Draw screenshot 4 Current Draw screenshot 5 Current Draw screenshot 6 Current Draw screenshot 7 Current Draw screenshot 8 Current Draw screenshot 9 Current Draw screenshot 10 Current Draw screenshot 11 Current Draw screenshot 12 Current Draw screenshot 13 Current Draw screenshot 14 Current Draw screenshot 15 Current Draw screenshot 16 Current Draw screenshot 17 Current Draw screenshot 18

Description

Current Draw is a calm game of current and consequence. Power sources feed the components that crave them. Draw traces to wire each source to consumers of the same color, keep every part fed as the board grows week after week, and carry it all the way to the finish line — without ever letting two colors meet on one line. Simple to draw, ruthless to untangle. HOW IT PLAYS • Wire — drag to lay a trace from a source to a matching consumer. Every cell spends from your trace budget; switch to Erase and it all refunds. Rethinking is free. • Match — only matching colors trade power. The pro move is one shared bus per color, pooling its sources to feed the whole net. • Feed — LEDs sip; coils and motors gulp. A ring of pips shows each part's demand. Let the ring fill and the part overloads. • Insulate — two traces touching one part shorts it. Tying two colors into one network is a cross-fault. Either is fatal in twelve seconds. Drop a bridge to route power through a part, or to let two lines cross without connecting. • Grow — every week pays out trace, and on a slower beat the board opens up, a fresh source arrives and a spare bridge lands. Every third week, choose one of three upgrades. • Finish — each bench has a line to reach: 1,000,000 points at 12V, 1,500,000 at 48V, 2,000,000 at 400V. Every clean week builds Uptime, a ×1–×5 multiplier; one full ring or one fault resets it. A flawless run takes about 45 weeks — cross the line and the whole grid comes online. • Endless — or switch the title to Endless: no line at all, just the score, running until the grid fails. THREE BENCHES Start free on the 12V garage bench. One Full Unlock opens the 48V rig and the 400V grid — faster, denser and unforgiving, where the wire runs neutral copper and you trace every route yourself. FIVE BOARD FINISHES Soldermask is the classic green board, lit and glowing. The optional Finish Pack adds three more: the exposed copper of Bare Board, white linework on drafting blue in Blueprint, and Drafting Paper — parchment drawn in technical-pen ink, where a wire states its load by line weight instead of glow. The Diner, sold on its own, turns the whole game into a pink gingham diner: ovens for power, treats to feed, wire piped in frosting. Finishes are cosmetic. They never touch difficulty, scoring or leaderboards. BUILT NATIVE A hand-built, Apple-native game — designed for iPad, just as at home on iPhone, and ready for iPhone Duo. No engine bloat, no ads, no pay-to-win. • A board you can read — every part is drawn as real hardware: power modules, LEDs, displays, fans, motors and coils, each in cast glass over the substrate, wired with copper traces that warm toward gold as the load builds. • Instruments, not menus — the controls are a soldered module on the board, right down to the trace stubs dropping to their vias. • Built to be read — color-blind cues you can switch on (a shape badge per net, a line pattern per powered bus, and a CVD-safe palette), plus Dynamic Type and Reduce Motion throughout. VoiceOver labels the controls and speaks faults, week ticks and upgrades, though laying a trace stays a sighted interaction. • Best Runs — your own history, finishes first and fastest first, with where you stand as a percentile instead of a rank with no denominator. • Game Center — fastest-finish and Endless leaderboards on every voltage, the original score boards kept as Classic, and achievements to chase. • iCloud — your runs follow you across iPhone and iPad. • Up to 120 Hz on iPad Pro. FAIR BY DESIGN The 12V bench is yours free. One optional Full Unlock opens both harder tiers — a single purchase that never expires. The Finish Pack and the Diner are cosmetic and change nothing about how the game plays. No ads. No tracking. No pay-to-win. Draw the line. Keep the power flowing.

What's New

Version 4.0 2026-10-30
Every bench now has a finish line. • Reach it: 1,000,000 points at 12V, 1,500,000 at 48V, 2,000,000 at 400V. A flawless run takes about 45 weeks. • Uptime: eve...

Technical Analysis

Package Overview Basic metadata
Bundle ID UpLateGarage.MiniCircuits
Current Version 4.0
Minimum iOS 17.0
Package Size App Store Size
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