Preview
Description
Michelangelo's chocolate bar hops over a river of molten cocoa. Tap to hop, aim for the glowing center of each hoop and keep out of the river. One run carries you through sixteen worlds, each built for this game: Milk River, Sugar Grove and foggy Mistwood, the facets of Prism Vault, the lights of Neon Sprawl, Penguin Point and its penguins, Pumpkin Hollow, Lolly London with its terraces and clock, Mocha Mars with its rocket and launch tower, and on to Chili Heaven. Each world has its own scenery and its own obstacles: moving hoops, gates and swinging obstacles. A glossy chocolate river reflects every one of them. Clear Chili Heaven and the river keeps going: every world comes back golden and by moonlight, with gates to fly through and stages that never end. Collect 29 chocolate bars, each with its own mold: cocoa beans, honeycomb, wafer fingers and marbled slabs, a Galaxy bar under a glass dome of stars, a faceted Diamond and the gold filigree of Crown Jewels. Journey keeps a postcard of every world you reach and flies you back over its scenery. • Easy, Medium and Hard: tighter hoops earn more coins • A second chance on runs of 100 or more: a free revive every day for watching a short ad, or revives from a pack • Game Center leaderboards and 23 achievements • iPhone and iPad, offline play, and separate sound, music and vibration controls Free to play, with occasional ads between runs and one optional ad a day for a free revive. Optional purchases: Remove Ads removes the ads between runs permanently, makes the daily revive ad-free and supports Family Sharing; a pack of 10 revives adds revives that never expire. Coins are earned by playing and cannot be bought. Michelangelo designed Chocolate Dunk. His dad's studio made it for iPhone and iPad and grew it to sixteen worlds.
Technical Analysis
Package Overview Basic metadata
Bundle ID
io.supersimpleapps.chocolatedunk Current Version 1.4.4
Minimum iOS 18.0
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