Preview
Description
One room. Four bad choices. Scoundrel - Cardcraft turns a deck of cards into a tense solo dungeon crawl. Fight monsters, chain weapons, time your heals, and decide when to run before the room turns lethal. Every card matters: • Spades and clubs are monsters waiting to drain your health • Diamonds become weapons, but each kill limits what they can fight next • Hearts can save a run — if you use them at the right time • Running can buy time, but the dungeon remembers Play two ways: • Classic — the original 44-card Scoundrel crawl • Underkeep — a deeper 10-floor run with gold, shops, relics, storage, and escalating dungeon decks Built for quick, strategic solo sessions: • Fast card-based rooms with meaningful decisions • Cinematic monster kills and satisfying card animations • Relics that reshape your run between floors • Clear HUD for health, weapon, deck, gold, and floor progress • Built-in rules reference when you need a quick refresh • Offline play with no ads, timers, or energy systems Every room can save you or kill you. Choose carefully.
What's New
Version 1.2.1 2026-09-03
What's New in 1.2.1 Relic shop purchases now complete reliably. After confirming Runesmith's Chisel or Mirror of Echoes, card selection opens correctly and the... Technical Analysis
Package Overview Basic metadata
Bundle ID
com.softwarebyeugene.scoundrel Current Version 1.2.1
Minimum iOS 17.0
Package Size App Store Size
Package Metadata 0 / 2 version records
Detailed binary, privacy manifest, framework, and Info.plist results have not been indexed for this package yet. The verified App Store and archive metadata above remains available.
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Known Version Records
0 version records with stored package metadata • 2 known version records
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| Details | Version / IDs | Version date | Action |
|---|---|---|---|
| Not archived | App Store ID: 887012392 | Unknown | Request Version |
| Not archived | App Store ID: 883569576 | Unknown | Request Version |