Preview
Description
One finger. That is all it takes. You drag a processor core through a network under attack. The core defends itself — your only input is where you stand. That is the whole game. THE DECISION Defeated enemies drop energy. It burns out after ten seconds, and it lies exactly where the fighting just was. If you want it, you go back into the fire. EIGHT THREATS, EIGHT ANSWERS Viruses charge and detonate. Worms pause before they strike — that pause is your warning. Spam bots fire projectiles your core cannot intercept. Ransomware crates break apart when they die. Crawlers fly arcs and shoot in passing. Rootkits phase out and cannot be hit while they do. Botnet hubs keep spawning until they fall. Every fifth wave a firewall blocks the way. BUILDS, NOT NUMBERS Twelve upgrades in tiers — and you can see them on the core: Split Shot mounts prongs, Piercing adds a lance, the magnet field draws a ring at its real reach. Two upgrades at maximum fuse into something new: Split Shot and Piercing become the Lance, Shield Ring and Vital Core become the Bastion, which detonates when it breaks. EVERY WAVE A STEP FURTHER Every five waves the network rebuilds itself, in a new colour and more densely populated. The music grows with it: first a drone, then a pulse, then a melody — and its own tension layer for the warden. DAILY CHALLENGE One run a day, identical for everyone worldwide. Standard core, no bonuses — so the comparison means something. WORKSHOP Every run pays out, even a bad one. Permanent upgrades and further cores with their own playstyle. Once you have been deep, you may start later at wave 6, 11 or 16. No account. No ads. No data collection.
Technical Analysis
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ch.imundo.CoreDrift Current Version 1.0.0
Minimum iOS 17.0
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