Preview
Description
Your squad scales the mountain on its own — your job is to keep them alive. When a climber slips, tap him before he falls. Belay him through risky stretches, smash the rockfall before it strikes, send up supplies, and pop the storms rolling across the wall. Every climber you get to the summit counts. NEW — THE DAILY CLIMB One hand-built situation every day, the same for everyone, and a streak you won't want to break. These aren't shuffled settings — each is a designed rescue you can't get anywhere else in the game: • The Storm Rope — hold them through the risky stretches while the sky turns on you. • Dead Weight — three of them need the rope. You have one. Choose. • Freefall — five climbers over the falls. Blink and you lose one. • Whiteout — you can't see the peak. You can see the lightning. Come back tomorrow and the mountain has something else in mind. • 5 rescue modes — Save, Item, Guard, Belay, and Weather. Each is a different way to keep the squad alive. • 5 distinct peaks — the waterfall cliffs of Veilfall, the lone spire of The Obelisk, the great arch of The Hollow, Mirrormere above the lake, and Cloudspire itself, above the clouds. • Two formats — Ascent: get your whole squad of 1–5 to the top. Rush: keep the endless stream of climbers coming over the ridge and beat your best. • One finger, pure arcade tension. Easy to pick up, tough to top out. No ads. No accounts. Just climb.
What's New
Version 1.1 2026-07-15
THE DAILY CLIMB — a reason to come back tomorrow. Every day the mountain deals one unique rescue, the same for every player, and a streak that grows each day y... Technical Analysis
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com.playcorelabs.mountainclimber Current Version 1.1
Minimum iOS 15.0
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