Lanternfall: Forest Tactics App Icon

Lanternfall: Forest Tactics

9+ v2.0.3 Recorded price: Free App Store →
★★★★★
★★★★★
(1 App Store ratings)
IPA Analysis
Technical Specs
Bundle ID com.nickminieri.lanternfall
Version 2.0.3
App Store Size 7.34 MB
Minimum iOS 17.0
Devices iPhone, iPad, iPod touch
Catalog release date 2026-09-21
Latest recorded version date 2026-10-28
Features & Support
Game Center
Advisory 9+
Infrequent/Mild Cartoon or Fantasy Violence
Languages (1)
EN
Top In App Purchases
No In App Purchases Listed

Preview

Lanternfall: Forest Tactics screenshot 1 Lanternfall: Forest Tactics screenshot 2 Lanternfall: Forest Tactics screenshot 3 Lanternfall: Forest Tactics screenshot 4 Lanternfall: Forest Tactics screenshot 5 Lanternfall: Forest Tactics screenshot 6 Lanternfall: Forest Tactics screenshot 7 Lanternfall: Forest Tactics screenshot 8

Description

Your lantern is the weapon. Raise it and everything beside you backs off a hex. Whatever has nowhere to go, against a tree, the forest's edge or another creature, is cornered: it burns, and it staggers. Lanternfall is a turn-based tactics game for one thumb. Eight floors of dark forest, one action a turn, and every enemy announces exactly what it will do next. Wolves show the claw. Archers draw the line. Boars show the charge. If you get hit, it is because you ended your turn somewhere you shouldn't have. WHAT MAKES IT DIFFERENT • Perfect information. No hidden dice, no surprise damage. Every loss is readable. • Four verbs: step, strike, shove, flare. The shove moves the board; the flare stuns everything within two hexes. • A forest that changes shape. Wolves hunt in packs. Archers back away when touched. Boars charge down lines and throw you. Weavers web the way to the gate. Crows drive the pack. Stumps wake under your feet. From floor 3 an old one walks every floor. • Two named encounters. Floor 4 is barred until the Old Bear falls. Floor 8 is the den: when the Den Mother falls, you have walked out. TWENTY-ONE BOONS, LEARNED ONE WALK AT A TIME Four families: Flame, Blade, Cloak and Light. Keystones change what a verb does. Pairs appear only when you hold both halves. Every walk that ends, win or lose, teaches the next boon, so there is always something new in the forest. THE CAMP Embers come back from every walk. Spend them on five ways to carry the lantern: the Wanderer, the Lamplighter, the Duelist, the Warden, the Torchbearer. Each starts something in hand, costs you something, and tilts the gates toward its family. THE DAILY One shared forest a night, the same for everyone, with a nightly board and a weekly ladder. One missed night a week is forgiven. DEEPER NIGHTS Walk out of a depth and its nights open: no keepsake, two hearts, a bold pack, no second chances, each for more embers. MADE THE HONEST WAY Depths 1 and 2, the Camp, the kits, every boon and the daily are free. One optional purchase, Lanternfall Deep, opens depth 3 and everything below it. A small Supporter Pack adds lantern colors and your name in the credits. No subscriptions, no ads, no consumables, no energy timers. Nothing is collected about you. Works offline. Sound follows your silent switch. Every walk is written down in the Chronicle, and any page can be shared.

What's New

Version 2.0.3 2026-10-28
A quiet night you can choose on the forest edge: a heart back at every gate and fewer howls, for three quarters of the embers. Floor 6 keeps one archer. The flo...A quiet night you can choose on the forest edge: a heart back at every gate and fewer howls, for three quarters of the embers. Floor 6 keeps one archer. The floor banner says how far your last walk went, and the Den Mother carries the wounds you gave her into your next walk. The boar no longer hits through a body in its way, and the barred gate explains itself from anywhere.

Technical Analysis

Package Overview Basic metadata
Bundle ID com.nickminieri.lanternfall
Current Version 2.0.3
Minimum iOS 17.0
Package Size App Store Size
Package Metadata 0 / 0 version records
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