Preview
Description
Developed in collaboration with Hero Cycles, this app extends the physical experience of your Creatofit-enabled bicycle into immersive Augmented Reality (AR), enabling children to visualize, interact, and learn through play. Conceptual Framework: Phygital Learning The application is grounded in a phygital learning model—a synthesis of physical manipulation and digital augmentation. Children first construct and configure elements on their bicycle and then activate digital layers through AR scanning. This aligns with constructivist learning theories, where: * Knowledge is built through hands-on interaction * Abstract ideas are reinforced via visual immersion * Engagement increases through multi-sensory feedback How It Works 1. Build on Your Bicycle * Attach graphic tiles along the downtube to form thematic sequences * Complete a hexagonal puzzle on the head tube using triangular tiles * Interact with a cube-based fidget module on the top tube These components are derived from the Creatofit ecosystem, designed to develop spatial reasoning, pattern recognition, and creative confidence. 2. Scan & Activate AR * Use the app to scan the QR code or tile configurations To test the app for Wild Wanderer Bicycle the Markers in the below drive link can be used: https://drive.google.com/drive/folders/12CZOj4Y2yHEXqIuZB2Lf5o8lZ8-ut37U?usp=sharing * Instantly unlock 3D animated AR experiences * Watch your physical creations come alive in real-world environments 3. Explore Themed Worlds Wild Wanderer- * Encounter animals such as lions, elephants, and forest ecosystems * Understand habitat relationships through spatial storytelling Block Blazer- * Dive into geometric constructions and modular design * Explore structure, balance, and creative engineering principles Each theme integrates narrative + visualization + interaction, enhancing both engagement and cognitive retention. Core Features * Augmented Reality Visualization * Real-time AR rendering of animals, objects, and environments * Anchored to your physical bike components Interactive Learning Through Play * Encourages active exploration rather than passive consumption * Combines movement (cycling) with cognition (building + scanning) Creative Fitness Development Enhances: * Spatial intelligence * Problem-solving ability * Imaginative thinking Modular & Expandable System * Designed for future Creatofit kits and school-based integrations * Scalable into broader learning ecosystems Target Users * Children aged 4–12 years * Parents seeking meaningful play experiences Why This App Matters In contrast to screen-heavy passive apps, Creatofit AR: * Starts with physical engagement * Extends into **digital augmentation * Reinforces learning through action → feedback → iteration This makes it a hybrid creativity platform, not just an AR viewer. Brand Philosophy Powered by Creatofit (by Neo Risers), the app embodies the idea of "Creative Fitness”—the continuous development of creative confidence through structured yet open-ended experiences. Future Scope * Multi-theme expansions * Classroom integrations (teacher dashboards) * Community sharing of creations * Progressive skill-based challenges Call to Action Build your bike. Scan your world. Experience creativity in motion with Creatofit AR. For app testing, use the markers in the share drive location- https://drive.google.com/drive/folders/12CZOj4Y2yHEXqIuZB2Lf5o8lZ8-ut37U?usp=drive_link
What's New
Version 0.7 2026-10-07
Bug fixes and performance improvements to AR tile recognition. Technical Analysis
Package Overview Basic metadata
Bundle ID
com.NeoRiser.CreatofitAR.Hero Current Version 0.7
Minimum iOS 15.0
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| Details | Version / IDs | Version date | Action |
|---|---|---|---|
| Not archived | App Store ID: 885120214 | Unknown | Request Version |