Rowdy Rows: Swipe to Zero App Icon

Rowdy Rows: Swipe to Zero

Games • Minds Aspire, LLC
4+ v1.1 Recorded price: Free App Store →
IPA Analysis
Technical Specs
Bundle ID com.mindsaspire.rowdy
Version 1.1
App Store Size 3.16 MB
Minimum iOS 26.0
Devices iPhone, iPad, iPod touch
Catalog release date 2026-10-23
Latest recorded version date 2026-10-24
Features & Support
Game Center
Advisory 4+
Languages (1)
EN
Top In App Purchases
No In App Purchases Listed

Preview

Rowdy Rows: Swipe to Zero screenshot 1 Rowdy Rows: Swipe to Zero screenshot 2 Rowdy Rows: Swipe to Zero screenshot 3 Rowdy Rows: Swipe to Zero screenshot 4 Rowdy Rows: Swipe to Zero screenshot 5 Rowdy Rows: Swipe to Zero screenshot 6 Rowdy Rows: Swipe to Zero screenshot 7 Rowdy Rows: Swipe to Zero screenshot 8 Rowdy Rows: Swipe to Zero screenshot 9 Rowdy Rows: Swipe to Zero screenshot 10 Rowdy Rows: Swipe to Zero screenshot 11 Rowdy Rows: Swipe to Zero screenshot 12

Description

Rowdy Rows is a game about clearing rows. It starts as a convincingly boring list. You swipe a row away and it feels exactly like clearing a real one: a stretch, a click at the point of no return, a thud as the rows below settle up. Then the rows start misbehaving. They arrive crooked, slide in from the sides, ask for a different gesture, and pull-to-refresh stops doing what it should. By the end of each world the table has come apart completely. EIGHT WORLDS Inbox, Chat, Notifications, Calendar, Settings, Fitness, Reviews and Bank. Each one teaches its mechanics one level at a time — mail to keep, mail to sort the right way, menus to open and tap, threads that gather themselves, rows you hold until they pop, the ones that come back — and adds a twist of its own: an undo you have a moment to take, bubbles that go away by themselves, a pile to peel or sweep, a row that asks how far, a switch that won't stay off, a rep that has to be a real swipe, a reviewer who breaks if you flick them, a payment that wants the amount set and then confirmed — and the button steps aside if you rush it. Every world ends with a finale that breaks the table. The Playbook explains each row and lets you practice it. STARS Every level has three star times, measured against perfect play. Two stars is a clean finish. Three means you pulled early, threaded, and never swiped the wrong way. Stars open the next world. RUSH When a world's levels are done, its mail never stops. Rush arrives faster and faster while the table falls apart; threads are how you survive, and a charged pull is a gamble that doubles your score for a few seconds. Three rungs per world, each starting further up the ramp. THE DAILY One Rush a day, the same mail for everyone, on a leaderboard that resets at midnight. ZEN Endless, with no clock and no score. Rows drift in and leave when you swipe them, as soft shapes or a world's own words, in a palette and at a pace you choose. Finishing Inbox opens it. MADE TO BE TOUCHED Every row, card, star and title does something when you tap, hold or swipe it, with sound and haptics you can turn off. No music: the sounds are the list's own, and the game plays alongside whatever you're listening to. ONE PURCHASE Inbox is free, with its Rush, Zen and the Daily when it lands there. Rowdy Complete opens every other world and everything after it for one price, forever. No ads, no accounts, no subscription, nothing collected. Game Center: 25 leaderboards and 16 achievements, if you sign in. Nothing changes if you don't. Questions or ideas? [email protected] — you'll be talking to the developer. Privacy Policy: https://rowdyrows.com/privacy.html

What's New

Version 1.1 2026-10-24
NEW WORLD: THE BANK Statements, autopay, and a refund you have to leave alone. The Bank's twist is a payment: drag the row to the amount it asks for, then confi...NEW WORLD: THE BANK Statements, autopay, and a refund you have to leave alone. The Bank's twist is a payment: drag the row to the amount it asks for, then confirm — and if you rush the button, it steps aside. Seven levels, a finale that breaks the table, and three Rush rungs with leaderboards of their own. SHARE YOUR DAILY The Daily's finish card now has a share button. Your run goes out as text: the day's number, your score, and a tape of blocks, one per fifteen seconds, red where a mistake fell. Same mail as everyone else's, so the tapes compare. EVERY WORLD, RETAUGHT Each world now teaches each of its rows exactly once, then mixes them. Lessons you had already learned are gone; the levels that remain are the ones that fight back. READY FOR IPHONE DUO Rowdy Rows fills the inner display, and a level keeps its place when you fold or unfold. FIXED A pull released just as new mail landed no longer brings a second batch on top of it.

Technical Analysis

Package Overview Basic metadata
Bundle ID com.mindsaspire.rowdy
Current Version 1.1
Minimum iOS 26.0
Package Size App Store Size
Package Metadata 0 / 0 version records
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