FRAYED App Icon

FRAYED

Games • Marmik Shah
4+ v1.4.0 Recorded price: Free App Store →
IPA Analysis
Technical Specs
Bundle ID app.marmolabs.frayed
Version 1.4.0
App Store Size 38.03 MB
Minimum iOS 26.0
Devices iPhone, iPad, iPod touch
Catalog release date 2026-09-21
Latest recorded version date 2026-10-29
Features & Support
Advisory 4+
Languages (1)
EN
Top In App Purchases
No In App Purchases Listed

Preview

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Description

Hold to swing. Let go to fly. Swing through the dark with a little lantern on a thread of silk. Hold anywhere to catch the rock. The silk wears thin with every swing, so let go just before it snaps for a burst of speed, then catch the rock again before you fall. Every flight you catch without a snap adds to your chain. There are five worlds: The Fray, Rootwild, Windreach, Emberdeep and Moonveil. Each has its own rock and music, and its own way to carry you further: crystal springs, flowers, wind lanes, glowing vents and moon wells. From Rootwild on, something drifts through the dark. Touch it and your run is over, and if it crosses your silk, the silk burns through unless you let go in time. Reach 1,000m in one run to open the next world. It all plays with one thumb, and every run is a fresh cave. Each world remembers your best distance, your longest chain and your best flow, and the whole game works offline, with no energy bars or timers. FRAYED has banner ads and an occasional full-screen ad between runs. If you'd rather play without them, the Supporter Pack removes all ads with a one-time purchase. Privacy Policy: https://marmikshah.com/privacy Terms of Use: https://marmikshah.com/terms

What's New

Version 1.4.0 2026-10-29
Swing with style. Flow is a new score beside your distance: links, low skims, slings, pulls and perfect last-moment releases all earn points, and your chain mul...Swing with style. Flow is a new score beside your distance: links, low skims, slings, pulls and perfect last-moment releases all earn points, and your chain multiplies them. Each world remembers your best flow. The whole cave has been redrawn as true pixel art. Every pixel now lines up with your screen, everything is painted from one palette, and the lantern lights the rock around it instead of washing it out. The spikes, the lantern's sway, the rising air and the text have all been reworked. Every world now has a living backdrop drawn in its own colours: distant peaks and forests, rolling mist, drifting clouds and smoke, falling leaves and ash, rising embers and twinkling stars. The deeper you go, the darker it gets. The springs and flowers you bounce on now float where you land on them. Everything that drifts through the dark is now about the size of your lantern, and it only touches you where you can see it. Most caves also change shape much more from one run to the next. The moth is now an ember. Dip low to collect them; your embers are kept between runs. In Emberdeep, what the vents throw up is now called a cinder, so the two are never confused. A warmer score, crisp new sounds for every catch, release and snap, and when you're in danger, the edge of the screen now turns red.

Technical Analysis

Package Overview Basic metadata
Bundle ID app.marmolabs.frayed
Current Version 1.4.0
Minimum iOS 26.0
Package Size App Store Size
Package Metadata 0 / 0 version records
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