Flying Vector App Icon

Flying Vector

9+ v1.0 Recorded price: Free App Store →
IPA Analysis
Technical Specs
Bundle ID com.direct-graphic.FlyingVector
Version 1.0
App Store Size 2.3 MB
Minimum iOS 16.7
Devices iPhone, iPad, iPod touch
Catalog release date 2026-08-13
Latest recorded version date 2026-09-08
Features & Support
Advisory 9+
Infrequent/Mild Cartoon or Fantasy Violence
Languages (6)
EN, FR, DE, IT, JA, ES
Top In App Purchases
No In App Purchases Listed

Preview

Flying Vector screenshot 1 Flying Vector screenshot 2 Flying Vector screenshot 3 Flying Vector screenshot 4 Flying Vector screenshot 5 Flying Vector screenshot 6

Description

A vector-drawn world somewhere between an 80s arcade cabinet and a spacey daydream. No engine: just wind, altitude, and speed, traded for one another. Flying stays calm, gliding, almost meditative — but gates matter: they're what keeps the clock alive, and the terrain sharpens as the flight goes on. Pitching down turns altitude into speed; pulling up does the reverse. Fall below stall speed and lift lets go. To climb back up: thermals and ridge lift — the terrain isn't scenery, it's the resource. Stick centered holds your best glide angle — you settle into it and float, without ever stalling. Flying through gates earns points and flight time. Watch out for pylons — hit one and you're gone. Every craft for the session — silhouette, wingspan, handling — is generated at takeoff. Never the same glider twice. CONTROLS: TOUCH, TILT — OR ANOTHER DEVICE AS A REMOTE Touch stick or tilt steering, your choice — a game controller is picked up automatically if you connect one. This iPhone or iPad can also pilot a session running on a Mac, or on another iPad, remotely: the game plays on the big screen, the controls stay in your hand. SEVEN WORLDS, ONE FLIGHT Plain, City, Canyon, Forest, Cave, Space, Combat. Each one keeps the same unhurried, vector-drawn breathing while introducing its own rule: slaloming between towers, ridge-soaring along a cliff face, a canopy ceiling with the first moving threats, gunfire to open a path between floor and ceiling, a weightless world with no up or down. All of them are endless and procedurally generated — including the ones in the pack. Combat isn't for sale. It's earned: six stars, one per world crossed in a single flight, to unlock it. It's the only world that breaks the calm — a duel, you shoot, and you get shot at. THE PLAIN IS FREE, FOREVER The full game — flight, gates, terrain, generated craft — with nothing to unlock. HORIZONS opens the next five worlds (City, Canyon, Forest, Cave, Space) in one purchase. No subscription, no ads, no in-app currency. iOS and macOS, one purchase for both.

Technical Analysis

Package Overview Basic metadata
Bundle ID com.direct-graphic.FlyingVector
Current Version 1.0
Minimum iOS 16.7
Package Size App Store Size
Package Metadata 0 / 0 version records
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Developer Information

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