Preview
Description
Tap to climb. That is the whole game. Keep the ball off the floor and work it up an endless canyon shaft. Bounce off the walls for bonus height, read the crystal that lines them, and stay ahead of the floor rising behind you. Touch crystal once and the run is over. THREE MODES, THREE PROBLEMS RISE - balanced. Dense walls, a patient floor. The one you learn on. GRIND - the floor hunts you. Fast and accelerating, over open forgiving walls. FLURRY - collect. Gems are worth 30 m each, and the greedy line is the dangerous one. CLIMB TO UNLOCK Nine canyon zones, from the desert at ground level to the void at 60,000 m, and sixteen ball treatments. Coins come from climbing, so everything in the store is something you earned. GAME CENTER A leaderboard for each mode. Your best climb, against everyone else's. Free to play. No in-app purchases, no timers, no lives to wait for.
What's New
Version 1.2.2 2026-10-30
Behind-the-scenes improvements to ads and stability. Technical Analysis
Package Overview Basic metadata
Bundle ID
ChalkeApps.Keep-It-Up Current Version 1.2.2
Minimum iOS 15.0
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