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Description
Rule one of the great houses of medieval Europe - and understand from the first week that every rival crown is playing the same game you are. They marry, trade, scheme, borrow, besiege and betray without you, and the campaign ends the way the age demanded: one house standing over all the rest. YOUR HOUSE IS PEOPLE, NOT NUMBERS Your line is characters with names, skills, appetites and grudges. Heirs are born, educated, wed and crowned; councillors hold real offices with real hands on your realm; the family tree remembers every generation the chronicle has held. People form friendships, swear brotherhood, nurse rivalries - and what was done to them is not forgotten just because the one who did it died. A LIVING CHRISTENDOM The Church is the real one. The Pope holds court in Rome and history moves his seat; interdict and excommunication have teeth; there are monasteries to endow, relics to hold, pilgrimages to survive and crusades to answer. Piety is a currency, and so is defiance. WAR THE MEDIEVAL WAY Levies and garrisons, sieges that starve before they storm, ransom and captivity, hostages held as surety, hired free companies with names and appetites, and quarrels settled at the fence in judicial combat. Victory in the field is one road to dominance - rarely the cheapest. AN ECONOMY OF GRAIN AND COIN Tallage and tolls, granaries against lean winters, seasonal fairs, moneylenders whose patience has limits, and a mint that can thin its own silver if you dare. Harvests answer the year's weather, and a great winter is remembered. A REALM OF KNIVES Plots, secrets, leverage and dread. A crown that rules by fear keeps a ledger it will one day be shown. Prisons hold what battle takes; a contested succession can put a pretender in the field with your own kin's name on his lips. EVERY WEEK A DECISION Play a full campaign in sittings that fit a phone: one week of the realm at a time, with a weekly seeded challenge and Game Center leaderboards to measure your best line against the world. Begin as a great house - or begin as nobody in the Origins campaign and earn the hall your line will be named for. Medieval Dominance is free to play with ads; a one-time purchase removes them. The Season Pass and packs are cosmetic and progression only - never power. No account required, plays offline.
What's New
Version 2.0 2026-11-04
Version 2.0: Dynasty and Ages. Five eras to rule: The Great Mortality 1347 and The Horde 1241 are free. Wars of the Roses, The Crusades and The Interdict come ...Version 2.0: Dynasty and Ages. Five eras to rule: The Great Mortality 1347 and The Horde 1241 are free. Wars of the Roses, The Crusades and The Interdict come as packs. Found your own house. Name it, choose its arms and its seat, and play it on equal terms with the twenty-five. Every person in your court now has a face, and it ages with the years. A new map of Christendom: parchment, coasts, borders and the seats of every house. The Mongol horde can ride into any long game. Pay, muster, call your league, or hold the walls. Every house faces the same choice. Rival Houses: raise your banner and raid the houses of other players. Guided play: your steward sets one goal each season for your first ten years. The Chronicler's Oath: one save, no going back, and its own leaderboard. Children born out of wedlock, a book of 48 real innovations, and a Court Report widget for your home screen. Technical Analysis
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com.twelve52.md Current Version 2.0
Minimum iOS 17.0
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