Roche Limit App Icon

Roche Limit

4+ v2.1.0 Recorded price: Free App Store →
IPA Analysis
Technical Specs
Bundle ID com.productnoob.Roche
Version 2.1.0
App Store Size 6.19 MB
Minimum iOS 16.0
Devices iPhone, iPad, iPod touch
Catalog release date 2026-07-23
Latest recorded version date 2026-08-02
Features & Support
Game Center
Advisory 4+
Languages (1)
EN
Top In App Purchases
No In App Purchases Listed

Preview

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Description

You are gravity. Press and hold anywhere and a singularity tears open under your finger, pulling a comet into orbit. Feather the hold and you get a slingshot. Linger, and the event horizon swells until the comet is shredded at the Roche limit — under your own finger. You never steer the comet. You bend the space it moves through. The antagonist is your greed for pull. — BEND, DON'T STEER — One thumb. Hold to open a gravity well, release to let it decay. Two fingers for orbital weaving. That's the whole control scheme, and it has a skill ceiling you'll spend weeks on. — FEED, THEN CRUSH — Curve the comet through cyan energy cores to score — each one feeds its mass toward a gold threshold. Go crush-ready and the red anti-matter stars that used to kill you shatter for bonus instead. Risk becomes power. — A SKY TO CLIMB — Pan a night-sky map of 40 real constellations, grouped into ten galaxy worlds. Clear each sky by feeding the comet its core target, or by TRACING THE FIGURE — brushing every landmark star in a single life, each one a rising note. Earn three mastery stars per sky: CLEARED, SWIFT, ENDURED. — EVERY GALAXY PERFORMS — Past the first world, each galaxy carries a phenomenon of its own, and the sky performs it whether you are ready or not. A star that breathes, swelling its pull as it brightens. A binary pair orbiting a shared centre. A river of dust that carries you if you ride it, and fights you if you cross it. Einstein gates you dive into and exit at the angle you entered. A wandering heavyweight dragging the field behind it. Cores that fall like snow, so you aim where they will be. Meteor trains that telegraph — the path glows before they ride it, and a golden comet ploughs the whole run. A nova that charges, then rings out and clears the field. And in the last world, two bodies falling together until the merger shoves everything outward. — THE SKY ABOVE YOU — True Sky reads your coarse location once (or just the clock) and builds tonight's actual heavens — the constellations overhead right now, the Moon, the planets — and lets you fly them. Figures wake and reveal their names as the comet nears. — OR JUST BREATHE — Zen sky: your real sky, hazard-free. No score, no death, no timer. Just the stars and the notes. — PURE LIGHT ON PURE BLACK — True-black AMOLED. Every element is procedural glow — no images, anywhere. Every sound is synthesized from a single pentatonic root — no audio files, anywhere. The void is silent; only spacetime sounds. Runs escalate over two minutes from meditative to knife-fight. Die once in a run and you can take a short optional ad to revive in place and keep your score — or decline it, and the run ends exactly as it would have. Free to play, with an occasional ad between runs — a one-time Remove Ads purchase clears them, and grants the revive free, every run. No pay-to-win. Just you, the pull, and the discipline to let go. Standard Apple Terms and Conditions - https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

What's New

Version 2.1.0 2026-08-02
version 2 — the sky comes alive • Every galaxy past the first now performs a phenomenon of its own — nine across the ladder • Breathing stars, a binary pair, a...version 2 — the sky comes alive • Every galaxy past the first now performs a phenomenon of its own — nine across the ladder • Breathing stars, a binary pair, a river of dust, Einstein gates, a wandering heavyweight • Falling cores, telegraphed meteor trains with an on-screen countdown, a nova shockwave • A merging pair in the final world whose ripple shoves the whole field • Constellations refitted to fill the play area — figures are far bigger and easier to read • Every new phenomenon introduces itself once, the first time you meet it • How to Play gained a swipeable deck of animated previews, one per phenomenon • Die once per run and an optional short ad revives you in place, keeping your score • Remove Ads owners get that revive free, every run, with no ad • Southern Reach and Leviathan Deeps tuned tougher to match what their skies now do

Technical Analysis

Package Overview Basic metadata
Bundle ID com.productnoob.Roche
Current Version 2.1.0
Minimum iOS 16.0
Package Size App Store Size
Package Metadata 0 / 0 version records
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