Bonds - Make Ten App Icon

Bonds - Make Ten

Games • AX Studio Labs Ltd
4+ v1.1 Recorded price: $1.99 App Store →
IPA Analysis
Technical Specs
Bundle ID co.delaneybrothers.Bonds
Version 1.1
App Store Size 555.0 KB
Minimum iOS 17.0
Devices iPhone, iPad, iPod touch
Catalog release date 2026-09-24
Latest recorded version date 2026-10-14
Features & Support
Advisory 4+
Languages (1)
EN
Top In App Purchases
No In App Purchases Listed

Preview

Bonds - Make Ten screenshot 1 Bonds - Make Ten screenshot 2 Bonds - Make Ten screenshot 3 Bonds - Make Ten screenshot 4 Bonds - Make Ten screenshot 5

Description

Blocks fall. Any straight line that adds up to exactly ten clears away. That's the whole game. It's the ten-bond — the bit of arithmetic every child drills and every adult still has somewhere in muscle memory. 6 and 4. 7 and 3. 1, 2, 3 and 4 if you can set it up. IT NAMES THE BOND Clear a run and the board shows the sum that did it — 6 + 4 = 10. Not points flashing up: the actual arithmetic, so the pair gets named every time it's used. The four rules are explained with pictures before the first block falls, too. THREE GAMES, NOT ONE Easy never holds a digit back and runs a gentler clock — it's for learning the bonds, and it's the one to hand a child. Medium starts asking more of you. Hard withholds the digit you want and pushes a new row up from the floor every so often. Each keeps its own records, because a score on Easy isn't a score on Hard. CLEAR, THEN CLEAR AGAIN When a run clears, everything above it falls. Sometimes what lands makes ten too, and the board goes off a second time, and a third. Chains are the best thing that can happen and they pay accordingly. LONG RUNS PAY A pair is worth twenty. Four blocks in a row making ten is worth eighty — double what the same four blocks would pay as two unrelated pairs. Setting one up is worth the risk. IT GETS HARDER, NOT JUST FASTER Most falling-block games only speed up until your thumbs give out. Bonds does that too, but the real pressure is the board itself growing reluctant to give you what you need. You can't tap your way past that. EVERY GAME HAS A NAME Each game is built from a five-letter code shown on the end card. Same code, same blocks in the same order — so "beat this one" is a thing you can say. It pauses, for when tea's ready. And VoiceOver reads the board, the score and every control, so the game can be played without sight of it. No ads. No accounts. No tracking. No in-app purchases. Nothing leaves your device, because there's nothing to send — Bonds has no network code in it at all.

What's New

Version 1.1 2026-10-14
Bonds now teaches the rule before you start, and tells you which bond you just made. • How to play — the four rules with pictures, shown the first time you ope...Bonds now teaches the rule before you start, and tells you which bond you just made. • How to play — the four rules with pictures, shown the first time you open the app and always available from the start screen. • Every clear shows its sum. Land a 6 next to a 4 and the board says 6 + 4 = 10. • Pause — stop mid-game and carry on, start again, or change mode. • VoiceOver reads the board, the score and the controls.

Technical Analysis

Package Overview Basic metadata
Bundle ID co.delaneybrothers.Bonds
Current Version 1.1
Minimum iOS 17.0
Package Size App Store Size
Package Metadata 0 / 0 version records
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