Preview
Description
Arandouria is a turn-based dungeon crawler in the classic roguelike tradition — true permadeath, deep procedural dungeons, and the constant tension of unidentified items. DESCEND INTO THE UNKNOWN Every dungeon is procedurally generated. Every potion, scroll, and weapon starts unidentified — do you drink the unknown potion, or play it safe? Fog of War means you see only what your torch reveals, and every step into the dark could be your last. PERMADEATH MEANS SOMETHING There's no save-scumming here. When you die, you die — your run ends, and a new hero begins from the meta-progression you've earned. Every decision matters: fight or flee, identify or gamble, push deeper or retreat to safety. FOUR CLASSES, FOUR PLAYSTYLES - Warrior: stand your ground in melee combat - Ranger: pick enemies apart with arrows from a distance - Mage: master magic missiles, mana grows with every level - Rogue: sneak past danger and strike from the shadows FAIR PROGRESSION Levels 1-5 are built to be survivable by careful play — only real mistakes get you killed early on. As you descend, the challenge ramps up honestly: smarter monsters, deadlier traps, tougher bosses every five floors. HONEST FREE-TO-PLAY Arandouria is free to play, and every run from floor 1 to floor 30 is fully playable without spending a cent. Optional purchases unlock additional character classes, deeper dungeon levels (up to floor 50), and revive tokens if you want a second chance — none of it is required to enjoy or finish the game. RETRO AT HEART Classic ASCII/glyph rendering pays homage to 90s roguelikes. Hand-drawn pixel art is included – switch any time in the settings. Will you find the stairs down, or will the dungeon claim you? There's only one way to find out.
What's New
Version 2.8.0 2026-11-11
• Each class now has a hero of its own in the Sprites view: the Warrior with shield and sword, the Ranger with his bow, the Mage with his staff and the Rogue wi...• Each class now has a hero of its own in the Sprites view: the Warrior with shield and sword, the Ranger with his bow, the Mage with his staff and the Rogue with his dagger — on the map, between floors and on the class selection. • Once you have died, you can try every class you have not bought for one full run: tap “Try for one run” on the class selection. Afterwards the class is offered to you once — or tap “Not now” — and the class selection shows how deep you got. • In your first run the introduction now shows you how to attack once an enemy comes into view with your dagger in hand, keeps your first victory readable, and tells you on floor 2 that you have completed it. • If you strike an enemy without a weapon in hand, a hint tells you once how to pick up and equip one. • The quick slot shows the strength of a known potion or scroll as dots, and a wand without charges looks clearly empty. • Fixes: buttons that cost money are easier to tell apart, hints no longer cover your hero, and long texts in your inventory stay readable. Technical Analysis
Package Overview Basic metadata
Bundle ID
de.arandour.arandouria Current Version 2.8.0
Minimum iOS 17.0
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