Pocket Rogues App Icon

Pocket Rogues

Games • Alexej Leonydov
12+ v1.38.3.2 Recorded price: Free App Store →
★★★★★
★★★★★
(1,026 App Store ratings)
IPA Analysis
Technical Specs
Bundle ID com.EtherGaming.PocketRogues
Version 1.38.3.2
App Store Size 292.32 MB
Minimum iOS 13.0
Devices iPhone, iPad, iPod touch
Catalog release date 2018-01-09
Latest recorded version date 2026-08-19
Features & Support
Game Center
Advisory 12+
Infrequent/Mild Profanity or Crude Humor Infrequent/Mild Horror/Fear Themes Frequent/Intense Cartoon or Fantasy Violence
Languages (5)
EN, DE, PT, RU, UK
Top In App Purchases
No In App Purchases Listed

Preview

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Description

Dynamic 2D Roguelike with Action-RPG elements. Raid endless dungeons, rebuild your Fortress, and develop your own heroes! Pocket Rogues combines the classic feel of old-school Action RPGs with the challenge and replayability of the Roguelike genre. Fight through hordes of monsters, explore procedurally generated dungeons, upgrade your guild fortress, and develop powerful heroes as you uncover the secrets hidden deep underground. === FEATURES: === • REAL-TIME ACTION Move, dodge, avoid traps, outmaneuver enemies, and fight in a combat system that rewards control, timing, and player skill. • DIVERSE HERO CLASSES Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression paths. • EVERY DUNGEON IS UNIQUE Locations, monsters, loot, and encounters are procedurally generated, making every run different. • UNIQUE LOCATIONS Each location features its own visual style, enemies, traps, and interactive objects. Once unlocked, you can freely travel between them. • BUILD YOUR GUILD FORTRESS Construct and upgrade buildings to unlock new hero classes, strengthen existing ones, and gain access to new mechanics and features. • REGULAR UPDATES Pocket Rogues is actively supported and continuously expanded in close contact with its community. Pocket Rogues features dozens of dungeons filled with unique loot, dangerous enemies, and powerful bosses. Traditional RPG elements such as character progression, equipment upgrades, and world exploration add even more depth to each adventure. “For centuries, a dark dungeon has lured adventurers with its secrets and treasures. One after another, they vanished in its depths after facing the true evil hidden below. Yet the old legends continue to tempt new seekers of glory and fortune. Will you become one of them?” ULTIMATE version of Pocket Rogues is already available: https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8 Discord (Eng): https://discord.gg/nkmyx6JyYZ For any questions, contact the developer directly: [email protected]

What's New

Version 1.38.3.2 2026-08-19
[GENERATION] - Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison - Added a new monster champion fou...[GENERATION] - Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison - Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail - Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect - Friendly NPC guards may now occasionally appear near the Camp Gates [ITEMS] - Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type - Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows - Added 13 new armor types and 7 new pieces of headgear - Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated - When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower) [VISUALS] - Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated - Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground - All slain mercenaries now leave corpses on the ground - The bodies of defeated NPCs from the Camp will now remain on the ground - Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better) - All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled - The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons - Flames and campfires with cauldrons have been redrawn at a higher resolution - Updated the appearance of the Fel Altar - Added random animations to poison clouds in the Catacombs - Improved how several equipment items are displayed on the character - Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby - The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer appears - Added visual and audio effects for the Adrenaline perk - Added visual and audio feedback when the maximum-level effects of the Hardened Flesh and Stone Skin perks trigger - When stationary creatures and characters turn, an animation will now play if one is available [BALANCE] - Players now receive gold for increasing the rank of each creature in the Bestiary, with the amount depending on the creature's strength - Reduced the invulnerability window when dashing: it now lasts for the first 60% of the animation instead of the entire animation - Doubled the selling price of all artifacts and smithing gems - Increased the selling price of all equipment - Reworked how boss and champion levels affect their stats to compensate for the fix to the double-initialization bug - Higher boss and champion levels now also increase their defense, if they have any - Damage dealt by all traps now scales with the current floor number - Poison now deals significantly more damage, including the corresponding weapon effect - Poison Resistance now not only increases the maximum size of the buildup bar that must be filled to inflict the status, but also reduces damage taken from Poison - Bleed Resistance, Poison Resistance, and Petrification Resistance for all creatures (but not player characters) and bosses now increase with their level

Technical Analysis

Package Overview Package analysis available
Bundle ID com.EtherGaming.PocketRogues
Current Version 1.38.3.2
Minimum iOS 13.0
Package Size App Store Size
Package Metadata 1 / 45 version records
LofeltHaptics com.lofelt.Haptics
v1.3.4iOS 11.0+3.4 MB
UnityFramework com.unity3d.framework
v1.0iOS 13.0+98.01 MB
4.5 / 5.0 (970 ratings)

Known Version Records

1 version record with stored package metadata • 45 known version records

Stored metadata does not guarantee a package is currently available to download.

Details Version / IDs Version date Action
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230.48 MB
v1.38.20
App Store ID: 884025046Build: 95
2026-04-01 13:30:36 Get Version
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